I have had some difficulty with my roughness maps in the past, generally they have been way too glossy and not really showing the same contrast or detail as in Substance Painter or Sketchfab. I included a snapshot of the material as well. I tried to connect a range shader between the texture and the specular rougness, and made sure to import the map with gamma at 1.0. You can help to support Arvid in creating more tutorials like this one by becoming a Patron. About Arvid Schneider.Īrvid Schneider is a Senior Lighting TD And Look-Dev Artist at Industrial Light and Magic, with more than eight years of commercial and visual effects experience. The tutorial starts by importing a model, then generating the mesh maps, and then begin texturing the glass asset. Realistic Glass and Shader Settings.Īrvids tutorial covers how to make believable glass and transparent surfaces using Substance Painter and Arnold with Maya. This new tutorial from Arvid Schneider shows how you can create realistic glass shaders using Substance Painter, Arnold, and Autodesk Maya. There are still lots of little tricks you can use to create the best realistic glass shaders, and depending on your render engine, that may vary. Rendering glass objects is always tricky to set up because of the refraction and render settings. Arvid Schneider shows how to make glass shaders in Substance Painter, Arnold, and Maya.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |